Complete Monster/Fallout

"The Courier: "You want to attack NCR? All of NCR?" Father Elijah: "Attack? No, not attack them. Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. I'll kill them until it's only me, me alone... in a quiet world. In a world that's nothing like what happened at HELIOS One." —Fallout: New Vegas: Dead Money" Here are the most disgustingly evil characters that the Fallout franchise has given us.

Fallout 2

 * In Fallout 2 we have the figuratively and literally monstrous Frank Horrigan, a Secret Service agent and The Dragon to President Dick Richardson. A psychopath even before his mutation, Horrigan delighted in killing whenever he could. His first onscreen appearance has him gunning down a family, including their child, for refusing his demands. Later, he gleefully kills Brotherhood of Steel agent Matt, and wipes out the entire community of Horrigan has a special hatred for “mutants”, humans and creatures that have been exposed to the FEV virus or even the slightest amount of radiation despite the fact that he is a 12-foot tall nigh-unkillable Super Mutant himself. This racism leads to him aiding the Enclave’s plan to unleash a biological weapon which will wipe out all mutated life in North America in order to make America "genetically pure." And once you defeat him in the final boss fight, he'll simply laugh at you and trigger the Enclave's Oil Rig base's self-destruct mechanism in a last ditch effort to take you down, even if it involves condemning his allies to certain death.
 * A minor but interesting detail about Frank Horrigan that cements his status as a monster further is the fact that he's the only final boss in the series who can't be talked out of his plan. The Master, Colonel Autumn, and even Legate Lanius are able to be bargained and reasoned with, while Horrigan flat-out refuses to back down from wiping out the people he perceives as impure and will stop at nothing to tear you to pieces.
 * Also from Fallout 2, we have the slimy little teen chemist Myron. He developed the highly addictive and dangerous drug "Jet" for the Mordino crime family in exchange for money and whores. How did he develop said drug? He conducted experiments on around a hundred slaves suffering from heart conditions, resulting in death by cardiac arrest for nearly all of them until he got the recipe right. If you call him out on this, he'll openly wonder why you care about the lives of the slaves anyway due to him writing them off as disposable guinea-pigs. He even takes pride in how many lives his drug has ruined, and will never stop bragging about it. Fortunately in the epilogue, he gets one of the most appropriate Karmic Deaths in the history of fiction.

"Endgame Narrator (Ron Perlman): Myron died less than a year after the defeat of the Enclave, stabbed by a Jet addict while drinking in the Den. His discovery of Jet was quickly forgotten, and now there is no one who remembers his name."


 * There's also the fact that the creep is also a rapist. If you're playing as a female Chosen One with a very low amount of intelligence, he'll give you a spiked drink and then proceed to rape you while you're out cold.

Fallout: New Vegas

 * Fallout: New Vegas: Cook-Cook of the Fiends. The Fiends themselves are chaotic Jerkass types who torture people for fun, but Cook-Cook is so bad that he is barely tolerated by even the other fiends. He alternates between burning people alive, cooking (quite well apparently), and rape. Two Westsiders, who made a profit kidnapping refugees and selling them to just about everyone (and stopped raping them because it lowered their value), were squicked when this guy didn't even wait for them to turn around before enjoying a family he brought them, starting with their son. One time, he bought some teenage slaves, 3 girls and a boy. The boy was burned alive and the girls made to watch. To say nothing of his implied cannibalism and what this could further implicate about that incident...........
 * And as if Cook-Cook wasn't enough of a creep, cut dialogue indicates that he has a very... intimate relationship with Queenie, his favorite Brahmin...
 * Big Sal and Nero, the Omerta family bosses. The only rule the Omertas have is "don't go against the family", which is punishable by death, but rather than emphasize loyalty, it is instead intended to keep others from standing in the way of the bosses' plans. Such plans involve secretly working for Caesar's Legion to massacre the entire population in New Vegas as soon as the battle at Hoover Dam begins, with a promise that they'll have control over the city. They are selling out the Mojave to the Legion not because they agree with Caesar's ideals, but they lust for power and loathe Mr. House for what they perceive to be his lording over them. They also get their prostitutes addicted to drugs to force them to be dependent upon their bosses, framed a man for murder to blackmail him into working for them, and give their hookers to Clanden to be raped, tortured and killed.
 * Special mention must go to their man
 * Vulpes Inculta, leader of the Legion's Frumentarii spy network. He engages in shady tactics that even Legate Lanius considers highly dishonorable. At one time when the Courier meets him, he razed Nipton to the ground*, enslaving, executing and crucifying most of the inhabitants while coldly imploring the Courier to examine it in detail before informing the NCR of his presence. He also coordinated a nuclear attack on Camp Searchlight, leaving it desolate and turning many of the surviving inhabitants into feral ghouls, and he was secretly arranging with the Omerta bosses to chlorine bomb New Vegas.
 * Father Elijah from Dead Money. He was the former elder of the Mojave Wasteland Brotherhood of Steel, and the one responsible for them all getting slaughtered at HELIOS. He fled from the battle and eventually reached a fortress of technology called the "Sierra Madre". However, to access the technology he needed, he had to go through a bunch of defenses like laser turrets, invincible holograms, a big cloud of poisonous gas appropriately refered to as "The Cloud", and an army of Ghost People. So what does he do? Go through it himself? No, he enslaves a nightkin named "Dog"(who is severely mentally impaired, even by nightkin standards, to the point that he has developed a seperate personality known as "God"), and proceeds to force him to kidnap dozens of people to act as cannon fodder for the security of the Sierra Madre, threatening to blow their heads off with his slave collars if they tried to escape (and if the headless corpses by the entrance are any indication, he did just that several times). He then captures you, and he forces you through all the same things as others, except he gives you the help of a team of the other people he captured. You surprise him and eventually reach the Sierra Madre casino, where all this tech he is looking for is located. So then what does he do? He orders you to kill off your former team, simply because they are of no use to him anymore. When you've done that (or haven't, and simply convinced them to leave), you reach what he was looking for: The Sierra Madre vault, and it is here that he reveals his true plan: To unleash the Cloud upon the Mojave, killing every single person there (or "wipe the slate clean", as he calls it), then using the invincible holograms and the other tech to build a new nation, a new nation where everyone has a slave collar slapped on them, so they won't think if disobeying him. Then, to finish off his grand plan, he tries to kill you, despite your loyal service to him. Blowing his head off or locking him in the Sierra Madre vault until he starves to death is very, very satisfying.
 * Salt-Upon-Wounds, the leader of the White Legs from the DLC Honest Hearts. He and his tribe of powerful warriors really wanted to join the Legion. The Legion agreed to let them in, but they had to accomplish one task first: destroy the peaceful town of New Canaan. How did Salt-Upon-Wounds and his warriors go about this? They burned the surrounding communities to the ground, took advantage of the New Canaanites kindness to get them to let the White Legs into the town (since they couldn't take the New Canannites in a straight up fight) while pretending they were refugees, then they killed everyone there. The old and sick were butchered as they tried to leave. Priests were burned alive in churches. The children were beaten to death with clubs as they slept. Once you figure out about all this, it's really difficult not to take the "Crush The White Legs" option and kill every last one of these bastards, Salt-Upon-Wounds included.
 * Also he waited to do this while most of New Canaanites who could fight back were out, inclucing the person they were order to kill! In fact he was the only one they really needed to kill.

Fallout 3

 * The Fallout series has many, many evil people, but Dr. Stanislaus Braun really takes the cake. He is found inside a virtual reality simulation, having been the sole administrator for 200 years. What has he been doing all this time? Why, torturing and killing the others in the simulation and reviving them over and over again of course! He specifically mentions that doing so is only fun because they are real people and not computer simulations, and will be furious if you mercy kill them by claiming that you've ruined his fun. When you meet him, he appears in the form of a creepy little girl named Betty and uses you to carry out a series of horrible acts ranging from tricking a small boy into thinking that his parents are divorcing because of him, to breaking apart a happy marriage, to murdering many other people while dressed up as a notorious serial killer. This is just one of the many ways he's tortured the people of Vault 112 throughout the years though, and probably one of the less painful ways he's killed the citizens of his vault as a few journal logs of his show that he's done much worse to them. And since he was the one responsible for the creation of the vaults in the first place, every single atrocity and heinous experiments conducted in those places can all be tied back to him.
 * Roy Phillips is a bigoted Ghoul with a homicidal hatred for humans. When you first encounter him, he's planning on breaking into Tenpenny Tower with his small group of sentient ghouls and a pack of deranged feral ghouls in order to wipe out the humans who live inside. You can choose to help him out and take part in the slaughter, or you can talk him into seeing if you can come to a peaceful agreement by negotiating with Alistair Tenpenny which he will actually agree to. If the Lone Wanderer successfully negotiates with Tenpenny and his tenants to let the ghouls move in, eventually upon returning to Tenpenny Tower, all the human residents have vanished. While most of the human's bigotry stemmed from ignorance regarding Ghouls and most were more accepting of them moving in when persuaded, Roy's is rooted in pure malice and, he doesn't care about making amends and prefers to hate humans even if they show him kindness. And should Burke still be alive and nuke Megaton, Phillips will be ecstatic seeing “that smoothskin shithole” wiped out and offer Burke employment.
 * One thing worth noting about Roy is that for all his talk about ghoul equality, he doesn't care at all in the slightest about the fact that you likely had to mow your way through dozens of Feral Ghouls that he had posted as cannon fodder distractions to get to him. He dismisses them as mindless freaks, showing that his sociopathic lack of empathy even extends to his own people, and that he's absolutely no different than the human bigots that he hates as he shares views that are incredibly similar to theirs when it comes to sentient ghouls like him.
 * Another disgusting individual is Mr. Burke, an incredibly soft-spoken yet unnerving man who you meet in Moriarity's Saloon. His boss Allistair Tenpenny sent him off to set off Megaton's undetonated nuke after evacuating the town and the immediate area of people (not exactly a saintly thing to do on Tenpenny's part, but he at least wanted to avoid killing people). Burke however decided to ignore the "evacuate the people" part and was planning on just nuking the town with the innocent people still there, for no other reason that he views them as filth that deserves to be wiped out. Should you rat him out to Sheriff Lucas Simms, he'll shoot the man in the back while he's not looking and send a goon squad after you for interfering with his plans. And to make things worse? If you help the aforementioned Roy Phillips take over Tenpenny Tower and you haven't detonated the nuke yet, he'll blow up the place anyway even though that due to Tenpenny dying there's no reason to do so anymore! It's worth noting that even Roy Phillips is terrified of him.
 * It's worth noting however that if you're playing as a female Lone Wanderer and you also have the Black Widow perk, you can make him fall in love with you. This not only causes him to give up on nuking Megaton, but the guy will also write romantic letters to you. The fact that he can be redeemed if you happen to be female and possessing that specific perk may save him from being a Complete Monster, but he still remains a loathsome bastard any other time since he's otherwise dead set on blowing Megaton sky-high making his status purely player-dependent.
 * Also from Fallout 3, there's the Capitol Wasteland slaver leader Eulogy Jones. The man's in charge of an enormous human trafficking ring stationed in Paradise Falls, and treats the buying and selling of human beings as mere business transactions while he keeps his slaves as well as other slavers in line through fear and menace. He has people bought to him, even children to be auctioned off for manual labor, sexual services, and the like, and keeps them in horrible living conditions while having them stuck with a detonator collar around their necks that will blow up if they try to run away. Most of his slaves are sent to the twisted hellish steelyard known as the Pitt, where they're almost certainly doomed to die due to the inhumane treatment they receive from their Raider masters. It's not surprising that running in and bumping off him as well as his army of slaves is considered in-universe to be one of the biggest acts of kindess you can perform.
 * Surprisingly, the DLC sidestory the Pitt has one not in the form of slavedriving Raider boss Ashur (Who is a textbook Well-Intentioned Extremist), but in